Someone was complaining about the obviousness of the meeting-yourself trope in "Tenet."
I'm a long‑time science‑fiction fan, but I’m rarely impressed when a story uses the “the protagonist meets/helps/fights himself” trope. Most of the time it feels like a cheap paradox or a predictable twist. I’ve never been sure whether I dislike the trope itself or the way it’s usually handled.
That’s why I try not to judge a work based on what personally pleases me. Instead, I ask what is artistically possible within the constraints of the story’s world. It’s a principle I borrowed from Plato’s Republic: Socrates warns against indulging in idealized fantasies and urges us to focus on what is humanly and structurally possible.
So yes, I sensed early on that the Protagonist was interacting with himself. But for me, that wasn’t the point. “Tenet” isn’t built around a twist. It’s a meditation on time, entropy, and causality, shaped as a survival narrative that often feels like an oneiric experience. In a story like that, meeting oneself isn’t a gimmick; it’s an architectural necessity.
Think of it like Gothic cathedrals. Flying buttresses aren’t optional; they’re structural solutions to the ambition of building higher and wider. You can dislike them, as many Italian architects did, but if you want a Gothic cathedral, you accept the buttresses. What matters is how the architect integrates them.
Nolan treats the self‑encounter trope the same way: as a load‑bearing element of the film’s design. The interest lies in the execution, not the revelation.
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